Monday, 25 April 2011

Work In Progress: Simply Magical


Featuring a close up on the younger protagonist's hand casting a spell and her performing a summoning trick.

Thursday, 21 April 2011

Example of concept art + painting style...

Here is an example of one of the concept art pieces I have worked on. I've experimented around with texture and overlaying textures to give the picture an overall dark/grunge feel. From looking at it several times I've achieved it, though I need to practice more with lighting, especially from the glowing magic circle above my character's head. Still more painting to go, though I'm getting there!

Monday, 18 April 2011

A busy Easter break!

So for my final portfolio I have decided on a theme of images to stick to that will be included in my showreel. This will include:


  • 1 storyboard with 5 panels showing an example of gameplay in a visual story form.
  • 2 action portraits showing how the main characters work as a team.
  • 1 of these portraits mentioned above will show the villains of my game concept.
  • 2 portraits of the characters as their past selves and one of a minor character.
  • 2 basic character sheets, front, back and half side view.
  • Several "parody" images of the characters in different costumes.


In the past few weeks I've spent time colouring and sketching back and forth, so I've been quite productive. As long as I get all artwork completed by at least the end of the first week of May I am sorted. My website is also coming along okay. I will post a link to it shortly once it's edited to my liking.



Friday, 15 April 2011

What a beautiful necklace...I


I quickly took a snapshot of two beautiful rose necklaces laying in a shop window, one with several rose pendants around the collar, the other only has one. They reminded me of the rose brooches on my main protagonist's costume design, so kept this picture for future reference.

Sunday, 10 April 2011

Work In Progress



The above image was painted in Photoshop CS2. I was experimenting with blending of skin tones, highlights and realism. Unfortunately I disliked this image halfway through my project and ended working on it by moving on to getting more easier sketches done.


This image was drawn in the studio a week or so ago. I challenged myself to speed paint a possible villain character for my game concept in under an hour. I managed to paint this within 30 minutes, using grey and black tones and using white to highlight the skin and eyes. It was very fun to do.




A large scale image of my main protagonist summoning or casting some form of spell. This is a difficult piece so far considering I need to think of my light source for the magical aura that will smother her hands later on. 


And it's amusing to notice my characters have such big thick hair. The more hair the better!

Friday, 1 April 2011

Dreamscape Contest 2011: CgSociety


Here is my entry for the Dreamscape Contest over at CGSociety. Usually I don't work with environments in my artwork or even go near them, but this was a challenge.It's a sunset paradise world filled with fluffy clouds, peach coloured rocky mountains and pearly pink & warm yellow bubbles, with a magical waterfall included and a sky of glowing stars. No winners have been announced since I submitted this a month ago. I'll remain patient though...